Proper Animation

You will need:
-Mpqmaster or any programs that can open an mpq archive
-Notepad
-War3model editor
-Atleast 120 IQ or a logic that can understand a messy TUT

This is done by editing those *****AbilityFunc.txt there are different kinds of these:
CampaignAbilityFunc.txt
HumanAbilityFunc.txt
NeutralsAbilityFunc.txt
etc...
To edit the animation u need to open these text file then add chang the animnames command.
To search just use ctrl+f in the *****AbilityStrings.txt.
But before u edit the wc3 engine can only read these commands:
Spell
Spell Throw
Spell slam
Spell Channel
Attack
Stand channel (these is used for semi channeling skills like teleportation)


1.) First open the map u want to edit. You should find a folder named "Units" under
that folder extract all the *****AbilityFunc.txt. After u extract them, open war3model
editor then check their animations (Windows>Animation Controller) if their animation names
are wrong like gush for example rename it to spell for example.
To edit use Sequence Manager (Window>Sequence Manager) edit then save.

2.) After u edited the name of the skills we can now change it in the *****AbilityFunct.txt.
First search the skill first in all the *****AbilityStrings.txt, after u search them there
should be a code after their names some goes like this [a09w]. Lets assume that we are
changing gush's animation. Now after u knew his code go to the ******AbilityFunc.txt where u found it.

3.) Now the u found the skill (gush) in the ******AbilityFunc.txt then find animnames.
If u cant find it just create one like this: animnames=. Now if that is done do it like this,
inb4 we're using gush as an example; do it like this animnames=spell, then save. Import it to your map,
then Operation>Compact(Flush). Then reimport the models u edited

Notes:
-Find every string of that skill and change it all.
-Always have a backup.
-Don't try to change this models I failed at them: AA and Tiny.

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